Technical Details
Tools
- Fluid simulator with real-time view ports and preset management
- Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
- VolumeSmoke, VolumeCloud and VolumeFog setups to drive volumetrics with flipbooks (Ninja v1.5-1.6)
- Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
- Flowmap and VectorField creation tools
- Blueprint functions for managing NiagaraSystems and RayMarching
- Demo levels with 100+ use cases for stylized and realistic VFX
Input
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Output
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data
Featuring
- UE5 compatibility
- Real time, parameter controlled fluid simulator with density and velocity output
- Atlas map and image sequence baker, generating Texture assets and Vector Field data
- Tiling, Looping baked data, ready to cover large areas
- Material generator to automatically embed the baked assets
- Niagara Modules to sample the baked data
- Niagara Base Emitters / Systems and Blueprints to showcase various setups
- A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
- Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs
To copyright holders: The current post does not contain any materials that violate your rights the materials that are available for download include only training video, tutorials and examples!
Disclaimer : All Materials are for personal use, training purposes & not for Commercial.
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